This list contains all the secrets as they can be found in the version 1.18 of Thief II. Secret objectives -as far as they are known so far- are also included in this list. To enlarge the screenshots for a better view, click on them.
View |
ID |
Location |
Specifics |
Prize |
lThe way to the Jail |
1 |
Basement, NE |
From the central room in the basement with the rats and the pool of water, follow the tunnel that leads to the N. The last torch in this hallway can be frobbed. |
Your prize is the easy access to the Jail area. |
The way in |
2 |
Basement, NW |
From the central room in the basement with the rats, follow the tunnel that leads into the W direction. Once again, the last torch in this hallway can be frobbed. |
Your prize is the easy access to the western part of Shaolsgate. |
Coins |
3 |
1st floor, SW, front desk |
Under the table with the switches is yet another switch. Push it. |
Your prize are 4 golden coin stacks |
Truart's secret passage |
4 |
2nd floor, Truart's office |
Frob the left statue next to the fireplace. A secret door inside of the fireplace will open. |
Your prize is a handy shortcut passage to the sparring area. |
The Sparring Area |
5 |
1st floor, Sparring Room |
The torch opens the secret passage that leads to Truart's office. Rope arrow yourself on the higher floor, after you've frobbed the torch. |
Your prize is the shortcut passage from the 1st floor, S to the 2nd floor. |
Target Practice |
6 |
1st floor NNE, target practice room |
A bit of target practice is always a good idea. Why bother with the easy targets? Shoot a broadhead into the bull's eye of the target to the right, because that is the most difficult one. (Or go to the target and try to frob the secret switch). |
Your prize is the access to the armory, just E of the target practice room. |
The Main Office |
7 |
1st floor E, Main office |
On one of the pillars in the S is a switch which opens a passage to the hallway in the SE. This can also be opened with a torch in that SE hallway. |
Your prize is an easier passage to the barracks in the SE. |
Passage to the Records Hall |
8 |
1st floor E, Main office |
At the wall in the E is a switch. Shoot a rope arrow into the wooden beam at the top of the wall, climb up, and pull the switch. This passage can also be activated by frobbing the book right of the suspicious looking bookshelf in the S of the Records Hall. |
Your prize is a much easier passage to the Records Hall than the normal way in would be. |
Warden Affairs |
9 |
2nd floor SE, Warden Affairs |
In the N is a bookshelf with a frobable book. This opens the secret passage into the evidence storage rooms. This secret passage also can be activated coming from above, by frobbing a book in the room in the very S. |
Your prize is fancy shortcut passage into the Evidence Storage Rooms. |
Dancing Zombies |
E |
Outside of Shoalsgate, at starting position |
Throw a scouting orb over the wall with the spikes left of the starting position. |
Your prize is a very nice view on two very nice... err... people. |