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This is an equipment list for the Mission "Framed" in the game "Thief II: The
Metal Age" (v. 1.18) by Looking Glass Studios at Lytha.com.
Equipment List
This list is for expert difficulty only. Typically, but not necessarily, you will find more equipment and have more choices in the loadout screen in the lower difficulties.
List of Equipment in "Framed"
Default inventory and Loadout screen
Default items such as compass, sword, blackjack and lockpicks are not listed.
Item |
# in default inventory |
# to purchase |
Cost |
A Broadhead Arrow |
5 |
20 |
25 |
A Water Arrow |
10 |
8 |
50 |
A Moss Arrow |
3 |
3 |
125 |
A Rope Arrow |
2 |
2 |
200 |
A Noisemaker Arrow |
3 |
- |
- |
A Tip |
- |
1 |
50 |
A Healing Potion |
2 |
- |
- |
A Scouting Orb |
1 |
2 |
300 |
A Flashbomb |
1 |
- |
- |
A Featherfall Potion |
- |
1 |
150 |
My recommendation for the not so very much experienced gamer: With all the loot from the previous mission, you have almost enough gold to purchase everything just after your liking. Some additional scouting orbs are helpful if you want to admire the easter-egg (without reloading afterwards), the featherfall potion is helpful for a... different... way out of Shaolsgate. Broadhead arrows are surely not necessary, because you won't kill anything anyway, and for noise-distraction you have already enough of them. Moss arrows are not quite necessary in this mission, at least not any more than you already have. There is also no need for more rope arrows.
So, purchase some water arrows, scouting orbs, maybe the featherfall potion (and of course the tip), and start the mission.
In the Mission
Item |
ID |
Amount |
General Location |
Further Description |
A Water Arrow |
1 |
2 |
Outside of Shaolsgate, next to the starting position |
Behind the bar is a metal dumbster. There they are. |
A Flare |
2 |
2 |
Basement, central room with water pool |
Lying on the floor, just infront of your eyes when you mantle out of the pool. |
A Flare |
3 |
3 |
Basemtent E, jail |
On a shelf just infront of the entrance to the cells. |
A Water Arrow |
4 |
3 |
Basement W |
In the water pool where the way is leading past. |
A Water Arrow |
5 |
6 |
1st floor SW, front desk |
At the cooling device in the corner of the room. |
A yellow key |
6 |
1 |
2nd floor, N |
At the Guard who patrols this area from E to W. |
Hagen's Hanky |
7 |
1 |
2nd floor, Hagen's office |
On the table. |
A paperball |
8 |
3 |
2nd floor, in the various offices |
In the wastebaskets. |
A Water Arrow |
9 |
2 |
2nd floor, Mosley's office |
On the table next to the potted plant. |
A Moss Arrow |
9 |
2 |
2nd floor, Mosley's Office |
On the table next to the potted plant. |
A white key |
10 |
1 |
2nd floor, Mosley's Office |
On the table. |
A Water Arrow |
11 |
3 |
1st floor, S, storage room next to sparring area |
In an open crate. |
A pice of food |
12 |
4 |
1st floor, N, cafeteria |
On the table next to the elevator. |
A Broadhead Arrow |
13 |
5 |
1st floor NNE, target practice room |
Stuck in the wooden wall behind the targets. |
A Water Arrow |
14 |
3 |
1st floor, NNE, armory |
On the shelves. |
A Moss Arrow |
14 |
1 |
1st floor, NNE, armory |
On the shelves. |
A Noisemaker Arrow |
14 |
1 |
1st floor, NNE, armory |
On the shelves. |
A Scouting Orb |
14 |
1 |
1st floor, NNE, armory |
On the shelves. |
An Invisibility Potion |
14 |
1 |
1st floor, NNE, armory |
On the shelves. |
A yellow key |
15 |
1 |
1st floor, NE |
At the stationary Archer infront of the stairs to the Records Hall. |
A Water Arrow |
16 |
1 |
1st floor E, Main office |
On one of the tables. |
A paperball |
16 |
1 |
1st floor E, Main office |
Under one of the tables. |
A Flashbomb |
17 |
1 |
1st floor SE, storage room |
Under the crates in the SE corner of the room. |
A Healing Potion |
18 |
2 |
1st floor SE, locker room |
Inside of the lockers. |
A Flashbomb |
18 |
1 |
1st floor SE, locker room |
Inside of the lockers. |
A Noisemaker Arrow |
18 |
1 |
1st floor SE, locker room |
Inside of the lockers. |
A Moss Arrow |
19 |
1 |
1st floor S, barracks |
In one of the chests |
A Flashbomb |
19 |
1 |
1st floor S, barracks |
In the locked chest. |
A Water Arrow |
20 |
1 |
1st floor S, toilet |
In the washbasin. |
An important book |
21 |
1 |
2nd floor, Records Hall |
In the locked room. To read this book is necessary to know the code for the vault. |
A yellow key |
22 |
1 |
3rd floor, Evidence Storage |
At the Guard who patrols in this area. |
A box that holds some evidence |
23 |
1 |
3rd floor N, vault |
On the shelf. |
About the keys
Key type |
Function |
A white key |
The yellow keys open the doors to the vault and the door to the "official" way into the evidence storage rooms. |
A yellow key |
The white key opens both the room in the Records Hall with the code for the vault, and the inner door of the vault. |
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