Lytha.com - Thief II: The Metal Age Collection - Equipment List  
        
 
This is an equipment list for the Mission "Framed" in the game "Thief II: The Metal Age" (v. 1.18) by Looking Glass Studios at Lytha.com.

Equipment List

This list is for expert difficulty only. Typically, but not necessarily, you will find more equipment and have more choices in the loadout screen in the lower difficulties.

List of Equipment in "Framed"

Default inventory and Loadout screen

Default items such as compass, sword, blackjack and lockpicks are not listed.

Item # in default inventory # to purchase Cost
broadhead arrow
A Broadhead Arrow
5 20 25
water arrow
A Water Arrow
10 8 50
moss arrow
A Moss Arrow
3 3 125
rope arrow
A Rope Arrow
2 2 200
noisemaker arrow
A Noisemaker Arrow
3 - -
papersheet
A Tip
- 1 50
healing potion
A Healing Potion
2 - -
scouting orb
A Scouting Orb
1 2 300
flashbomb
A Flashbomb
1 - -
featherfall potion
A Featherfall Potion
- 1 150

My recommendation for the not so very much experienced gamer: With all the loot from the previous mission, you have almost enough gold to purchase everything just after your liking. Some additional scouting orbs are helpful if you want to admire the easter-egg (without reloading afterwards), the featherfall potion is helpful for a... different... way out of Shaolsgate. Broadhead arrows are surely not necessary, because you won't kill anything anyway, and for noise-distraction you have already enough of them. Moss arrows are not quite necessary in this mission, at least not any more than you already have. There is also no need for more rope arrows.

So, purchase some water arrows, scouting orbs, maybe the featherfall potion (and of course the tip), and start the mission.


In the Mission

Item ID Amount General Location Further Description
water arrow
A Water Arrow
1 2 Outside of Shaolsgate, next to the starting position Behind the bar is a metal dumbster. There they are.
flare
A Flare
2 2 Basement, central room with water pool Lying on the floor, just infront of your eyes when you mantle out of the pool.
flare
A Flare
3 3 Basemtent E, jail On a shelf just infront of the entrance to the cells.
water arrow
A Water Arrow
4 3 Basement W In the water pool where the way is leading past.
water arrow
A Water Arrow
5 6 1st floor SW, front desk At the cooling device in the corner of the room.
yellow key
A yellow key
6 1 2nd floor, N At the Guard who patrols this area from E to W.
hanky
Hagen's Hanky
7 1 2nd floor, Hagen's office On the table.
paperball
A paperball
8 3 2nd floor, in the various offices In the wastebaskets.
water arrow
A Water Arrow
9 2 2nd floor, Mosley's office On the table next to the potted plant.
moss arrow
A Moss Arrow
9 2 2nd floor, Mosley's Office On the table next to the potted plant.
white key
A white key
10 1 2nd floor, Mosley's Office On the table.
water arrow
A Water Arrow
11 3 1st floor, S, storage room next to sparring area In an open crate.
food
A pice of food
12 4 1st floor, N, cafeteria On the table next to the elevator.
broadhead arrow
A Broadhead Arrow
13 5 1st floor NNE, target practice room Stuck in the wooden wall behind the targets.
water arrow
A Water Arrow
14 3 1st floor, NNE, armory On the shelves.
moss arrow
A Moss Arrow
14 1 1st floor, NNE, armory On the shelves.
noisemaker arrow
A Noisemaker Arrow
14 1 1st floor, NNE, armory On the shelves.
scouting orb
A Scouting Orb
14 1 1st floor, NNE, armory On the shelves.
invisibility potion
An Invisibility Potion
14 1 1st floor, NNE, armory On the shelves.
yellow key
A yellow key
15 1 1st floor, NE At the stationary Archer infront of the stairs to the Records Hall.
water arrow
A Water Arrow
16 1 1st floor E, Main office On one of the tables.
paperball
A paperball
16 1 1st floor E, Main office Under one of the tables.
flashbomb
A Flashbomb
17 1 1st floor SE, storage room Under the crates in the SE corner of the room.
healing potion
A Healing Potion
18 2 1st floor SE, locker room Inside of the lockers.
flashbomb
A Flashbomb
18 1 1st floor SE, locker room Inside of the lockers.
noisemaker arrow
A Noisemaker Arrow
18 1 1st floor SE, locker room Inside of the lockers.
moss arrow
A Moss Arrow
19 1 1st floor S, barracks In one of the chests
flashbomb
A Flashbomb
19 1 1st floor S, barracks In the locked chest.
water arrow
A Water Arrow
20 1 1st floor S, toilet In the washbasin.
mechanist book
An important book
21 1 2nd floor, Records Hall In the locked room. To read this book is necessary to know the code for the vault.
yellow key
A yellow key
22 1 3rd floor, Evidence Storage At the Guard who patrols in this area.
evidence box
A box that holds some evidence
23 1 3rd floor N, vault On the shelf.

About the keys

Key type Function
white key
A white key
The yellow keys open the doors to the vault and the door to the "official" way into the evidence storage rooms.
yellow key
A yellow key
The white key opens both the room in the Records Hall with the code for the vault, and the inner door of the vault.