Lytha.com - 1999 Survey   -

The Results of the 1999 Survey


The Subjects

This page has two parts: In the first are the people who joined the survey described, in the second one their gaming behavior. In some short words: The protypical subject was male, worked either with computers or was still studying or at school, was younger than 35 years old. The prototypical suubject had played the game only one time, prefered the 'Hard' difficulty mode, and enjoyed to act in the 'Sneaker'-style.

[descriptive facts about the people], [descriptive facts about the gaming behavior]


Descriptive facts about the people

The survey was filled out by 225 people. A surprisingly large number of subjects for the short duration of the data collection.

56 people (25.9 %) were younger than 18 years old, 76 (35.2 %) were 18-24, 70 (31.1 %) were 25-34, 12 (5.3 %) were 35-44, and 2 (0.9 %) were more than 45 years old. 9 people had no age. Of the subjects were more than 93 % younger than 35 years.

The educational degree of the people matched the age of the group, the majority went to College (25.3 %) or High School (37.8 %). This fact is obvious, somehow: You can't expert of a normal 18-24 year old person that he had already done the PhD. The educational degrees were:

no degree

18
(8.0 %)

High School

57
(25.3 %)

College

85
(37.8%)
Master's degree
15
(6.7 %)
University
32
(14.2 %)
missing
16
(7.1 %)

Of the 225 people were 208 male, 9 were female, and 8 claimed had no sex at all.

The occupations of the people could easily be classified into 4 categories: People who were at school or studying, people who worked with computers (i.e. customer's support, or programmers), people who did not fill that box out, and people who had other occupations than school or working with computers.

Student / School

68
(30.2 %)

Computers

51
(22.7 %)

Others

50
(22.2%)
none / missing
56
(24.9 %)

The category 'others' was created for the purpose to simplify the occupations. Occupations that were put into this category were: Pastor, Teacher, Kickboxing Instructor, Games Reviewer, Mag Editor, Restaurant Worker, Engineer, Homemaker, sales, Warehouse worker, Librarian, Compositor, Nurse, Researcher, Driver, Filmmaker, Writer, Actor, Manager, Corporate travel, Masonary / Biologist, Military, Game Developer, Artist.

Occupations as 'playing Thief' or similar nonesense qualified the person for the category 'none.'


Descriptive facts about the gaming behavior

Most of the people had only finished the game one time (107, 47.8 %). Another 60 (26.7 %) had finished the game two times. Three times it was done by 35 (15.6 %). So, more than 90 % of the subjects had played the game only for less than 3 times.


(The y-Axis represents the simple N.
That is the number of people, not any percents.)

I stress this fact so much, because it surprised me very much that the majority of the people was not a member of the freaks who played the game more often. (I am allowed to call that group 'freaks', because I am a well-known member of that freaky group.)

Nevertheless, the prefered difficulty mode was 'Hard' (39.6 %) and 'Expert' (36.0 %), and not 'Normal' (24.4 %) - what I would have expected in a group that had finished the game only one time.

When I had the first look at the data, I frowned at this oddity, but remembered that there are indeed people who choose the higher difficulty modi instanstly when playing a game. The ratings for the prefered esotheric gaming style do not match the fact that the people had played the game only one time. It is relatively obvious that the people who had not played the game so often should have choosen the option 'Just matching the mission'. But, well, they didn't.

Assassin

34
(15.1 %)

Coward

7
(3.1 %)

Psychotic Mass-Murderer

16
(7.1 %)
Sneaker
79
(35.1 %)
Tomb Raider
9
(4.0 %)
Just matching the mission
56
(24.9 %)
Other
24
(10.7 %)

The huge amount of people who enjoy the sneaker mode has probably two reasons: Firstly, my definitions of the gaming styles were written by an unobjective person. I defined that style as my own prefered style. That can explain some of the votes, and others are imbedded in the sneaksie game design itself - if someone want to frag monsters, he will most probably play 'Quake' or 'Halflife', not 'Thief'. Thief is a game for sneakers.