Lytha.com - 1999 Survey   -

The Results of the 1999 Survey


Break from Cragscleft Prison

Cragscleft. A very large mission where you not only encounter Hammers, but also our special friends, the Zombies and the green Spiders. The place where you learn the fact that you dislike Hammers, at least I learned the fact there. And the place where you encounter the fact that you can drown people and Zombies, and smash them to death with hammers. No need to mention that it is also a place where you have really amazing objectives, I enjoyed mostly the objective to carry Basso out. And a place where the basic architecture changed in the different difficulties.

[Descriptive Data], [Scores], [Comments], [Final Comments]


Descriptive Data about this mission

Mission Name
Mean
Modal
StD
Min
Max
N
Cragscleft Prison
5.07
3
2.78
1
13
225

Obviously the majority gave that map the rating 3. Notice, again, the fact that the ratings range from 1 - 13. Of the human levels, this map is not such a favorite one.


The distribution of the scores

Score
N
%
Scores for Cragscleft
Y-axis: "N", X-axis: "Score"
1
19
8.4
2
18
8.0
3
36
16.0
4
35
15.6
5
34
15.1
6
22
9.8
7
21
9.3
8
12
5.3
9
8
3.6
10
6
2.7
11
8
3.6
12
5
2.2
13
1
0.4

The majority of the subjects (~45 %) gave that mission the rating 3-5.

About the correlations of that mission with the other variables:

It correlates relatively high with Bonehoard (.21 **), and significantly negative with Lost City (-.27 **), Escape (-.19 **), Bedfellows (-.27 **) and Maw (-.27 **). These correlations are odd. Cragscleft is a mostly Human mission, and so it should be expected that it could correlate relatively high with the other Human missions. But it does not. The correlation with Bonehoard might be a hint for the possible fact that in both missions Zombies appear. The negative correlation with the last 3 missions is really odd, and I have no explanation for that, yet.

Cragscleft correlates only with gender significantly (-.13 *). That means that the few female and sexless people gave that map a lower rating as the male majority. This is, btw., the only significantly correlation of gender in the entire data.


Comments

Short Summary

The majority of the comments was positive.

The points were: Great atmosphere, great objectives, good mixture of Monsters / Humans. Especially the Hammerites and their odd language were loved.

The negative points focused on the fact that the people disliked Zombies.

Positive Comments

Good integration of monsters and humans.
Claustrophbic feeling. The whole creepy atmosphere.
The speeches of the Hammers. The Hammers per se.
This mission invoked the hate against the Hammers.
Lots of sneaking.
Lots of different characters.
'Cutty dying is nice touch.'
'I like how you climb all way to the top.'
'I love killing Hammers.'
'I loved the pain and suffering prisoner atmosphere.'
The possibility to get the Zombies fight the Hammers.
The concept of the Alarm.
'The first Zombie scared me witless. Felt like Aye'd achieved somethin.'
Huge number of workable strategies.
Gave Garrett a life with other people. Background informations.
'Brilliant level. Mines are spooky. Prison is well designed. Loved the objectives. Etc. etc.'
'Scary. Hella scary. At least, it was the first time I played it. Alone in the dark with zombies...'

Negative Comments

The Zombies.
The mines.
Too confusing at first.
'That one didn't leave much of an impression.'
'I hate Zombies!'
'Weird 'security cameras'.'
Too easy.
The prison is too small.


Some personal comments

This mission is a combination of Undead, Monsters, and Hammers. All are very enjoyable enemies in my humble opinion, but many people did not like the map because of this fact. Because they were scared by the Zombies. Hell, yeah, that is the reason why I like this place.

Cragscleft was indeed a fine place to sneak through. I enjoyed both places, the mines with the Zombies, and of course the prison with the Hammers. That mission gave me the feeling how huge a mission can be. And I found special new details almost every time I played this mission. Sneaking past the Skeleton-trap and stealing its skull is only one enjoyable fact. After my trouble to find the dead Nammon in the first instance, I loved it still. Even more as soon as I figured out how to solve it in the absolute 0 damage approach.